" Slidetoplay said " While we don't think you have to Buy To Live, you should definitely Buy To Be Entertained For A While. " GamePro wrote " I especially appreciate the numerous calibration option that the game offers-finally, I have a game that I can play while attempting to accomplish a full 360 degree orbit on a swing set. " 148Apps said it was " An exceptionally well designed, visually pleasing and frantically challenging action title. Right now the only thing stopping it from getting five stars is the lack of intuitive help screen and only one game mode. " TouchGen said " This game is getting a game of the year recommendation from me, as it's a great game. "AppSpy described it as " A well polished delight, that any fan of pick up and play games will enjoy. " TouchArcade said " Tilt to Live is a game that draws you in with its edgy personality and inescapable 'just one more go' gameplay. For two bucks, there's no reason why you shouldn't download it ASAP. No DPad said " The controls in Tilt to Live are flawless and I had no problems performing the incredibly precise movements the game requires." Modojo said " Tilt to Live is without question one of the most polished and fun iPhone games we've played in months. Tilt to Live has a rating of 90% on Metacritic based on 9 critic reviews. Following the successful launch, the pair began work on additional content and features. The music was entirely royalty-free, which cost about USD$50. Both were responsible for the user interface and game design Adam was incharge of art development, while Alex was in charge of the engine. The two met up once a week to discuss ideas and possible improvements, and then they would go back and continue working on their own respective areas. Instead, they focused on weapons, writing, sound effects, and music. The theme of the game never evolved from arrow versus dots, as they found it simple and easy for players to understand. He created a prototype and showed it to his work partner Adam Stewart, who helped Alex work on it until it was launch ready. In destroying several red bubbles in a row, the player builds a combo in purpose to increase their score and beat their own high score.ĭeveloper Alex Okafor was inspired by Geometry Wars, wanting to make a game that he could create in his spare time. The player can clean the area by using several types of weapons which randomly appear on the battlefield (Bubble Shield, Electricity, Fire Burnicade, Ice Blast, Spike Shield and Vortex). The goal is to avoid to touch the red bubbles which appear and move in the area. In a closed area, the player controls an arrow directed by tilting the device. A sequel entitled Tilt to Live 2: Redonkulous was released on Nov 13, 2013, while Tilt to Live: Gauntlet's Revenge was released on Oct 23, 2014. Tilt to Live is an action game for iPhone, iPad and iPod Touch devices, developed by American studio One Man Left and released on February 24, 2010.
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